Engine: Unity 5.4

IDE: Visual Studio 2015

Graphics: Photoshop

Music: BeepBox

SFX: SFXR

Move - WASD

Q - Toggle between firing grapple and flail

Mouse Left Button - Flail/grapple target

While grappled - W/S to lengthen and shorten grapple, A/D to swing

Goal was to make a bunch of short 10-15 second levels with traps. Ended up biting off more than I could chew.